How Observer Game Was Made

Developed by Bloober Team and published by Aspyr, Observer is a new Switch game that has attracted most attention recently. This psychological horror game follows a detective known as an Observer who has the power to hack people’s brains when interrogating them.

The game is set in Kraków in 2084, after a “digital plague.” Much to all fans’ delight, the Bloober Team office was kind enough to reveal how the game was made.

Wojciech Piejko, the team lead designer, and Rafał Basaj, the brand manager, said that it was the success of their previous project, Layers of Fear: Legacy, that inspired them and prompted them to go for another horror story.

The building where the game takes place was made based on a real building, and there, Observer can interrogate different tenants and move around the building. The look of the real building was somewhat modified to fit the needs of the game.

Here’s the official summary by PlayStation: “The year is 2084. If you somehow survived the Nanophage, odds are you were killed in the War. Those who live have turned to drugs, VR, neural implants – anything to distract themselves from this new reality. You are Daniel Lazarski, an elite neural detective known as an Observer, and part of a corporate-funded police unit whose purpose is to hack and invade suspects’ minds.

In this future, anything you think, feel, or remember can be used against you in a court of law. When you receive a mysterious message from your estranged son, a high-level engineer for the almighty Chiron Corporation, you journey to the Class C slums of Krakow to investigate. But as you hack into the unstable minds of criminals and victims to look for clues, you are forced relive their darkest fears. How far will you go to discover the truth?”